Godot version
3.5.2
Question :
i am following this tutorial for my first 3D game as i reach the dialogue section I decided to use dialogic instead of his method “not efficient” , I'm now good on how to build a dialogue system and all but I want to spawn a dialogue once I interact with an NPC or an object and to have the MC stay still while choosing options which for the love of me I cant find any tutorial about specially for Godot 3.5 here are a screen shot for what does it look like , Oh and I can spawn a dialogue I just got to figure out how do I link it to action like clicking on an NPC or anything using code
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