In my Godot 4.3 2D game, I wanted my pause menu elements(buttons and RichTextLabel) to have a glow effect, but they refuse to work in the main scene with "WorldEnvironment". How can I implement text glow? Maybe use a shader? I'd be grateful for any advice! Thanks in advance to everyone!
How can i make glow effect for text in godot 4?
His method works, I've used and am using it now.
I don't know if this applies but you may check if any shaders are in front of your text. If your scene is set up wrong or a ColorRect with a texture is in front of your scene, or say a sprite or something, that can interfere with the glow effects. I use a CRT-shader so I know certain shaders can conflict with WorldEnvironment.
SnapCracklins , Yes, I also use shaders besides the button glow, and it's likely that this affected the glow effect. Thanks for helping me figure it out. I'll try to figure it out and fix it today!
Scel best of luck! may also check your sceneTree too. Sometimes it's as simple as just making sure the control elements (text) are the bottom of the tree.