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  • [GODOT 4.1] .gd file bar not appearing in area2d's inspector tab

xyz so i did try to rewrite but it still gave me errors, im also thinking of searching up a pathfinding tutorial and remake the code entirely

    xyz right here:

    extends Area2D
    
    var current_scatter_index = 0
    
    @export var speed = 75
    @export var movement_targets = Resource
    @export var tile_map = TileMap
    @export var navigation_area_2d = $NavigationAgent2D
    
    func _ready():
     navigation_area_2d.path_desired_distance = 4.0
     navigation_area_2d.target_desired_distance = 4.0
     navigation_area_2d.target_reached.connect(on_position_reached)
     
     call_deferred("setup")
     
    func _process(delta):
     move_ghost(navigation_area_2d.get_next_path_position(), delta)
    
    func move_ghost(next_position Vector2 delta float):	
    	var current_ghost_position = global_position
    	var new_velocity = (next_position - current_ghost_position).normalized()
    
    
    
     
    func setup():
     navigation_area_2d.set_navigation_map(tile_map.get_navigation_map(0))
     NavigationServer2D.agent_set_map(navigation_area_2d.get_rid(), tile_map.get_navigation_map(0))
    func scatter():
     navigation_area_2d.target_position = movement_targets.scatter_targets[current_scatter_index].position
    func on_position_reached():
     if current_scatter_index < 3:
      current_scatter_index += 1
     else:
      current_scatter_index = 0
    • xyz replied to this.

      SuperGibaLogan You need to put tabs instead of spaces for all block indentations as you did in move_ghost function. The script editor will display tabs as those subtle arrow thingies:

      You can see it in the tutorial as well, that's how you know the instructor (or you) inserted a tab character there by pressing the tab key, not space. The number of tabs at the start of each line determines to which code block the line belongs. In GDScript similar to Python this indentation is used to structure the code. The structure affects the execution flow so take care not to mess it up there. One wrong tab and the code may not be working as intended.

        xyz so i putted tabs

        extends Area2D
        
        var current_scatter_index = 0
        
        @export var speed = 75
        @export var movement_targets = Resource
        @export var tile_map = TileMap
        @export var navigation_area_2d = $NavigationAgent2D
        
        func _ready():
        	navigation_area_2d.path_desired_distance = 4.0
        	navigation_area_2d.target_desired_distance = 4.0
        	navigation_area_2d.target_reached.connect(on_position_reached)
         
        call_deferred("setup")
         
        func _process(delta):
        	move_ghost(navigation_area_2d.get_next_path_position(), delta)
         
        
        func move_ghost(next_position Vector2 delta float):
        	var current_ghost_position = global_position
        	var new_velocity = (next_position - current_ghost_position).normalized()
        
        
        func setup():
        	navigation_area_2d.set_navigation_map(tile_map.get_navigation_map(0))
        	NavigationServer2D.agent_set_map(navigation_area_2d.get_rid(), tile_map.get_navigation_map(0))
         
         
        func scatter():
        	navigation_area_2d.target_position = movement_targets.scatter_targets[current_scatter_index].position
         
        func on_position_reached():
        	 if current_scatter_index < 3:
        		current_scatter_index += 1
        	else:
        		 current_scatter_index = 0
        • xyz replied to this.

          SuperGibaLogan That call_deferred line should also be indented with the function body it belongs to. You can't have any code outside of functions, except variable declarations.

            xyz should the call_deferred line be in the func setup(): line?

            • xyz replied to this.

              SuperGibaLogan should the call_deferred line be in the func setup(): line?

              How would I know 🙂? Look where they've put it in the tutorial.

                xyz ok lemme see
                it said to put it in the func ready statement so i did

                • xyz replied to this.