I am making a web game on Godot 4.3 and I need to save the player's best score, even if the player exits the platform and returns to the game in the future. There are many options for implementing save mechanics on YouTube, but will this work for web games or do I need to download additional add-ons for this?

    Scel according to the docs, in web games the user folder is stored in the player's PC, so the progress is stored locally until the cache is cleared.

    for keeping a global score you would need to fiddle with web stuff and save on the server, which I think is achieved though javascript or connecting to a server. either way it requires knowledge of web development.

    Scel save to a file, and let user save the file in prefered location, when you need to load, then ask for that file