So by having the point of view of a character be a light and having enemy tanks only be visible in light from a specific light mask i can well make a Line-of-sight effect.
- But then as far as I am able to tell there is no way to have other light sources affect those tanks, like being lit up by projectiles flying by.
- The turret on top of the tank casts a shadow from general light sources that is visible outside 'Line-of_sight'
Even with some clip children trick would I be able to solve the issue with the shadow of the turret?