Hi there!
I'm developing a 3D game and I'd like to have a Sable look and feel, with outlines and flat shaded on the 3d models, I got the outlines by using a post processing shader and I'm doing the flat shading direcly on Blender, by connecting a color directly to the output.
However, by doing that no projected shadow appears under the models. For instance, the player shadow is not projected on the ground, because the ground has a flat shaded as well.
So, what should I do to have the flat shading look and feel but keeping the projected shadows?
Btw, I'm using a single directional 3d light with default values to create the scene light.
Any help?