- Edited
Jesusemora The reasoning behind my comment is that, you are developing a tech demo and the requirements sound way too high (If those are requirements).
Clearly! It's a misunderstanding. As usual, though.
These are not requirements for running the demo. Those specifications come after “Programs used”. It's just a matter of good manners that we have adopted here, and that I was taught — it is recommended to specify what hardware the game is developed on. The information is only for reference for other developers. I could not even imagine that it would be taken as “Recommended Requirements”.
I work with limitations, that doesn't make me worse at dev, It makes me better, because I have to find creative solutions to problems instead of brute-forcing them, that's how I learned so much.
I was also taught that a game should be developed on hardware classed higher than the target platform. Optimization is the very last stage of development. My goal is a large number of characters and open space and I don't want development to be slowed down by technical limitations.
My limitations are yet to come.
well you are the one with 256gb of RAM. Think of it this way: If your game can only run in your computer, that limits the number of potential buyers of said game.
I have an old comp (15 years old, by the way, it has 12 GB RAM) to test performance and it is the “target platform”.
but I'm not going to risk trying to run it.
Nope, your computer will not burn up from this demo — it was run on a laptop with integrated graphics and nothing terrible happened.
But so far this is the very first stage and there is nothing remarkable here. I hope to add to it soon.
Then I'll remove the specs so as not to mislead people.
Corrected: removed specification and added requirements.