Jesusemora it would be a good idea to get the actual requirements for the game.
The target platform is Core-i7-950/12Gb/GTX780 ( yeah, I want the game to be able to run on Win 7).
you can check roughly how much memory and video memory is used by the game. testing CPU and GPU performance would be more difficult though.
Sims style games have their own specifics — it's very hard to determine what exactly the requirements they will have (especially in memory — this is also the reason for buying such a volume). The thing is that the requirements for such games change during the game. This behavior does not occur with other games. For example, The Sims 3. The beginning of the game — always easy. But over time, the game starts to slow down, depending on the coolness — some earlier, others later — but all of them. The reason is this. This game is a living world. That is, the city lives, the inhabitants acquire acquaintances and memories, develop skills. A player can visit any corner of the world and life will go on there. He can take control of any character and he will have his own work and friends.
Special “save cleaners” (modders) were released, after their application my saves reached more than 700 Mb (each!). What other game can have a single save up to 1Gb?
EA could not solve this problem (developers have not solved a lot of problems so far). And in Sims 4 just limited the available area, which oblechgili load, but lost a lot in the effect.
I do not make not a single game, and the project — within which I intend to release games that will realize only part of the future features.
you either make a very detailed small game, or a medium sized stylized game.
One of the ideas is to release two branches: one with simple graphics and more characters, the other with improved graphics and a smaller world.
yes, but how much higher?
The wording was “a class above.” If the game is for weak machines, it should be developed on a medium configuration. If it is for medium machines, it should be developed on a high configuration. But the power of the machine is the speed of development.
Does it make sense to limit yourself?
kuligs2 thats a dick move. dont conform to what bullies are bullying you into.
I try to listen to the arguments.
But idk, im kinda curious how to determine the min req. for the game you develop in godot.
I guess the profiler can tell you what approximate level of performance might be comfortable. But I will run it on an old machine and see how it looks there.