Hi folks,

godot is making me mad today. I try to convert a 2D Array into a 3D Array.

It works... sometimes? At first I was quite happy, but it seems like it can't handle the position vector for some reason! The position itself should be fine... at least there are no errors outside and I can adress it wherever I like...

And yes, I know that shouldn't make sense... I tried to swap around Vector3i and such, but it seems like it simply can't access existing variables. This line works:

this doesnt...

Sitting here far to long for a problem that shouldn't be there. Especially because I just stumbled upon the still unfixed bug that Arrays sometimes don't work predefined. Thought that solved my issue <.<'

p.s. the main arror basically gives me this

The array doesn't seem to fill up. I also retreated already to "Calculate Steps" instead of the whole path because there the array filled in the beginning but was empty at 2nd execution... also no clue why... but maybe it's a hint

sigh I'm silly... I knew it myself. Negative numbers where the problem, ofc I thought of it before, but got over it. Especially because the new grid has no necessety to define a region, but it problably starts with 0+ then...

I will leave this here for future clones of my mind.