I currently have two shaders, one with a graying effect and one with a burning effect
How can I mix these two effects to make this icon both gray and burn
Based on the information available online, https://github.com/godotengine/godot-proposals/issues/7870
it seems that I need to use BackBufferCopy to complete the function of the next pass
Alternatively, I can achieve the goal by writing multiple shaders in one shader file
- use BackBufferCopy
- use a big shader file
- Is there any other better and more universal method?
Which method do you recommend me to use to achieve this goal