xyz Not so fast Hos!
Did atomic tests on laptop and high end pc..
Laptop to pc over wifi - lan:
Godot Engine v4.3.beta2.official.b75f0485b - https://godotengine.org
Vulkan 1.3.278 - Forward+ - Using Device #0: Intel - Intel(R) UHD Graphics 620 (WHL GT2)
ClientNode connected
Timer started!
latency: 8 ms
latency: 7 ms
latency: 8 ms
latency: 6 ms
latency: 6 ms
latency: 6 ms
latency: 7 ms
latency: 7 ms
latency: 6 ms
latency: 7 ms
ClientNode disconnected
ServerNode listenning
--- Debugging process stopped ---
pc to laptop over wifi:
Vulkan 1.3.277 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3090
ServerNode listenning
ClientNode connected
Timer started!
latency: 75 ms
latency: 3 ms
latency: 125 ms
latency: 3 ms
latency: 71 ms
latency: 94 ms
latency: 16 ms
latency: 40 ms
latency: 64 ms
latency: 94 ms
latency: 112 ms
latency: 33 ms
latency: 58 ms
ClientNode disconnected
--- Debugging process stopped ---
This makes no sense, if the timing was done the right way then the ping times should have atleast been similar on both devices over the same distance.
What im getting is that between computers with similar specs (the ones i tested yesterday) seems like it shows comparably true latency times, but when its high end vs low end then its not the case...
Also laptop is linux and pc is windows. Not sure if that changes anything. So im not sure what else to try..