I know baking lightmaps in regular mesh instance but how to bake lightmaps in multimesh instance?
how to bake lightmaps in multimesh?
I got it thanks
xyz Actually, it's supposed to be possible: https://github.com/godotengine/godot/issues/56027
Lightmap baking has already been fixed for GridMaps in 4.2, which use MultiMesh behind the scenes.