xyz i’m using a VisibilityNotifier for my 3D project. It seems to be able to see through walls and around corners. Basically if I face in a direction (say North) then any object in that direction within the Far distance will trigger the visibility notifier. Even if there’s another object in the way that blocks the camera view.
Is there a way to fix this? I only want objects that are actually visible on the camera to notify
I want objects visible front of camera only and
if wall blocks in front of the camera, I want behind the wall, any object are invisible
thanks for the reply, help me