averageCOMRE Try to run a C# script in a fresh project, without any VSC involvement. That way you'll know if the issue is with Godot or with VSC setup.
The engine doesnt seem to recognize the c# files
well it did
i wrote a code which printed "hello world" [ GD.print( "Hello world" ) ], in the default text editor of godot , and it ran fine . so this means that there is problem with the setup of vs code , but please do keep in mind that i did this in godot 3.5.3
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averageCOMRE I meant to try it in the exact version you were setting up VSC for.
well in that case i had already did it
it didnt work
averageCOMRE well in that case i had already did it
it didnt work
You've typed a simple C# script directly into Godot's text editor in a completely fresh project? Then rebuild and pressed play?
It "didn't work" in what way?
well yes , it is giving the same error as before , that it could not instance the script because the associated class could not be found
averageCOMRE Could you attach this fresh project here?
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the problem seems to have magically solved itself , i can now run scripts c# nicely . Although i have a bit of a doubt , how do i balance game dev and c# coding in general? Like game dev is my main priority but making c# applications seems hella cool to me aswell , i just want a way to balance both these things nicely .
Also sorry for being inactive for so long, got carried away by school work