Hey all, I'm doing a system where buildings are being built in stages, and I want to store which objects are visible or not in an array. That way I can quickly set the stage to a number. Conceptually it's pretty easy, just turn on the nodes on a specific array entry.
The problem is, I can't figure out how to get multiple 3D objects on a single array entry. So like array slot 0 just has the foundation. Array slot 1 has the walls. But array slot 2 has the entire house model and 2 cars. How would I make this happen?
I can do the @export var stages: Array[Node] = [] easily, but that only leaves me with 1 object per node. How can I put multiple objects inna single entry?
Oh, and all the objects are on the map, I'm just turning them off and on. I am not pulling in objects to instantiate. Not sure if that makes a difference or not.