- Edited
Sorry for the double post, I just wanted to post a pic and some updates:
So there's not much to show, I remade the head of the mech 4 times and was not convinced, so instead decided to work on the code.
I started the basis for a rudimentary AI system, It's going to check the tiles that the other units can move to and where they can shoot from and follow a kind of protocol. It was going to do it for the next turn only for every enemy... and now I realize that units act one at a time in a turn order, so there's more improvements to make.
it's not coded yet but there's some ideas for tactics/protocols that the AI can take:
Hide: unit tries to hide to protect itself.
Attack ranged: unit tries to stay out of range of other units or melee attacks and focuses on one unit.
Melee: unit tries to enter melee with target or closest unit and/or stay clear of attacks.
the AI is a variation of a very traditional system where each tile is assigned a number depending on the value of the move, used for chess, but I added some extra heuristics to take advantage of this style of gameplay.
Then looking at some anime styles I tried to mimic the metallic shades and shines. I didn't want to use a custom light shader, but ended up doing it. here's the result so far:
edit: improved the shader more.
this will be used on metallic parts:
and this is what non metallic will look like: