- Edited
Godot Newbie here , I want to apply a Fake 2D perspective like this :
https://godotshaders.com/shader/2d-perspective/
This shader works for a single node but since the children might have their positions offset from the parent node , the transform shifts them differently (not sticking to the parent) . This is while I am using "use parent material" property for the children.
I have applied the shader to the SpriteRect and expect the child ColorRect to move as if it were on its surface.
Is there a way to transform the parent node as if it was one "texture" ?