I'm not a dev, just a player, but I've been having a rather irritating problem with Godot Engine games. I have an RTX 3080 with driver version 551.86 and an MSI MPG32CQR monitor set for HDR display in Windows 11. Whenever I play any Godot Engine game, the game itself looks fine but when I quit and return to the desktop the display is very dim and washed out. I have to go into display settings, disable HDR then reenable it for it to look normal again. Not a huge deal, but annoying and something I'd like to not have to do every time I play a Godot game. Does anyone know how I can avoid this problem? Please let me know if you need any further detail on my hardware.

Thanks in advance!

    Davel23 Does anyone know how I can avoid this problem?

    Not yet:

    as Godot currently does not support HDR output

    Support for HDR output is planned in a future release.

    a year later

    Dev here. I encountered this same issue after updating my GPU driver. RTX 3060 driver version 32.0.15.8088

    Davel23 Does anyone know how I can avoid this problem?

    WINDOWS DOES NOT RUN IN HDR MODE! Same goes for linux.
    Sure games can run if the engine supports, PS5, eggsbox and other divices they can run it natively, but desktop PC's cannot.

    Im talking about desktop, and other programs you have, they will be washed out and dim because desktop mode is not HDR content. Games, movies with supported players, and some apps may run in HDR mode, but as soon you quit the app you go back to desktop and into non HDR content.

    Same thing happens on loonix, Nvidia/AMD cards (from experience)..

    Just use SDR with good monitor (that has enough brightness)

    • Toxe replied to this.

      kuligs2 WINDOWS DOES NOT RUN IN HDR MODE!

      My Windows 11 is running in HDR though and everything looks good and not dim at all. 😉

        Toxe a fish does not know that fish lives in water.

        Just because you toggle something dont mean its working. Windows and any other OS supports HDR but the OS itself is not HDR content. If you open HDR content it will be HDR but the desktop itself is not. Hence the guy saying that in the video.

        You just got comfortable or maybe you are colorblind and dont know any better 😃.

        On oleds ther is no need for this garbage, they are very well lit and pretty bright. You just need to calibrate colors and intensity on the screen iteslf. I didnt like HDR because it was too bight and too colorful. SDR pretty good for me.

        • Toxe replied to this.

          kuligs2 Windows and any other OS supports HDR but the OS itself is not HDR content. If you open HDR content it will be HDR but the desktop itself is not.

          I know. The point is: The window mode and output is HDR, but everything from the OS and most content is just plain ol' SDR. But some content can be HDR, like a video, even in a window.

          For the first time Windows 11 has bearable HDR support these days and half a year ago I went and configured it, together with some games. It's still a shitload of work to get it to run properly but it does work and looks good. At least the games do. You don't see a difference on the desktop but it's part of the whole deal to get it to work.

          kuligs2 You just got comfortable or maybe you are colorblind and dont know any better 😃.

          Did not.
          Am not.
          I do.

          kuligs2 On oleds ther is no need for this garbage, they are very well lit and pretty bright. You just need to calibrate colors and intensity on the screen iteslf. I didnt like HDR because it was too bight and too colorful. SDR pretty good for me.

          HDR is good if it works and is properly configured. But all of this crap is still way too complicated I cannot blame anyone who doesn't want to deal with it.