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I am programming a moving-tile sequence, similar to Conway's Game of Life, but I am wanting to automate the layout to randomly have cells off or on at the ready. I am in Godot 3.5. My tileset only has one tile and the rest is just blank. I know there is a way to do this and I am drawing a blank on finding it. I know how to get an array of tiles (get_cells
) and how to iterate through the array, I just can't seem to find how to set a cell's index in the tileSet through code in the docs.