I'm trying to animate a bullet charging for my enemies.
I'm animating the radius and height of 2 MeshInstance that both have materials on them. One is transparent and the other one is opaque.
I'm using Godot 3.5.3 and the FPS drops as soon as the animation start playing.
Do I need to upgrade to godot 4.2 for better performance on this matter or am I doing something wrong ?
The animation :
The Meshs :