No, I am not pirating- let's get that straight. LOL.
I'm working with a dev that likes UE5, but I am better at coding. He exported the assets he was using for the game - excluding those from Unreal itself- so I could import to Godot and do the coding.
The problem? The sheer size of the map. Forget for now that it's on the wrong axis, I can't add a navmesh to that monster. Here's the model at 0.1.