- Edited
The Issue At Hand
Okay so I've just basically started with Godot 4.x, coming from 3.5. And in every project I've made, I always add a debug overlay in my projects to monitor performance. But something's wrong: no matter what I do (change code, remove packed scenes or objects, disable vsync, change max_fps), the framerate hits the peak it can make in the first couple seconds, then dips down ALL the way to 60, despite me having a 144Hz monitor.
Maybe I'm missing something really obvious here, but I have never had this problem in any of my 3.5 projects. If someone could help me fix (or at the very least understand) this issue, I'd be extremely grateful : )
(Edit: some additional context. this happens regardless of scene "complexity", and I say that ironically because I usually just have a simple 3D prototype scene running)