CreatureComforts Run the profiler.
Does anyone know why Godot 4.X does this to my framerate?
Tomcat I use the Steam release for 4.X versions, so it always updates it when they're released there, currently it's 4.2.1. Running a 3050 Ti in my computer and Nvidia doesn't give me G-SYNC options for some reason, so I couldn't change those even if I wanted to lmao
- Edited
xyz Yeah, I've done that and the Process time seems a bit high, but I've tried editing my code a bunch as previously mentioned and to no avail. So I don't exactly know what I'm doing wrong here lol
CreatureComforts I use the Steam release for 4.X versions
Out of pure curiosity. Try running a normal, clean version of the engine from the official website.
Tomcat Tried it just now, no change
CreatureComforts It's not about change. It's about diagnostics. What does the profiler data show?
Hm… well, if you run this program, what does it say?
CreatureComforts Just wanna add to this that this problem isn't limited to my current project, it happens in my other 4.X projects too.
- Edited
Tomcat Every other mode than Unshaded is 60, tho Unshaded still only has me at like 120-ish (chalk it up to the rather low 4GB VRAM ig)
(Edit: I changed some settings to max out performance)
- Edited
xyz Process Time starts low then just jumps to ~ 16ms.
- Edited
CreatureComforts The profiler should give you a list of things that consume the frame time, if you know how to read and interpret its outputs. Identify the worst offenders and try to deal with them.
Also, make a MRP and post it for other people to test it, to see if the problem persists across multiple configurations or just appears on your specific hardware setup.
xyz okay i ended up finding out the issue, it was a weird artifact of having windows open on my other connected screen lmao. problem solved