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I have created a dynamic library that contains an array with information that I need pass to Godot. This dynamic library is include in the dynamic library that I reference in Godot with GDNative, but I don't know how to obtain the complete array in Godot to be able to use the information with GDScript.
I would like to obtain the array in the same way that I obtain the string that the explain in C GDNative example tutorial.
How can I get the information array with GDScript or C#?
Could you help me? @Megalomaniak