I have created a dynamic library that contains an array with information that I need pass to Godot. This dynamic library is include in the dynamic library that I reference in Godot with GDNative, but I don't know how to obtain the complete array in Godot to be able to use the information with GDScript.

I would like to obtain the array in the same way that I obtain the string that the explain in C GDNative example tutorial.

How can I get the information array with GDScript or C#?

Could you help me? @Megalomaniak

    Toxe PackedByteArray is only available in Godot 4.X isn't it?.
    I am using Godot 3.5, so I should use PoolByteArray, right?

    Aarongp Could you help me? @Megalomaniak

    Sorry to say I have not vested any time in GDNative personally, so @ ing me is probably not productive on this subject. At best I can just help search through and quote the manual at you.

      Aarongp I just haven't explored every area possible, though I have been around godot and it's online communities to a varying decree since it first was open sourced. So I guess that's about a decade now. But that doesn't make me an expert, no.