Hello, I am developing a mobile game for android with a small team in Godot 3.5.2. The issue I run into is that the user interface (main menu, pause menu, game over screen etc) is scaled up (zoomed in?). I have set the width and height to 1080 and 2400 in project settings, the same as my screen resolution.

My Phone

My Teammates Phone

I haven't had any issues like this before, I updated my phone (A Samsung A52) a few days ago and I had no problem with it before that, it may be unrelated but I'm at a loss.

Has anyone had this happen to them? How did you solve it?

  • Toxe replied to this.

    MrGreenScout Impossible to analyze without seeing the details. Make a video or some screenshots to show your GUI setup and how you grouped your controls and how you anchored and intent to expand them.

      Toxe Yes, of course. Here are some screenshots of the main menu in Godot: