Rescue: The Beagles - beta testers wanted
I played it for a bit but never made it past level 6. Must be very stressfull in the later levels. 95% of the deaths were by falling.
I noticed 2 things:
Menu cannot be navigated with left stick (xbox one controller), only with d-pad.
Some icons have borders, or are they there on purpose?
Will try again with height indicator. How long will it be available for testing?
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trizZzle Thanks! It gets easier with practice
Yeah, menus can only be navigated via the pad. Not sure if it's customary to navigate by analog sticks.
The texture wrap issue was reported by some testers. Could you share your hardware configuration, GPU in particular?
The test will be available until the end of this month, so several more days.
Ok! As you probably already know, you did a really great job on this and I can tell a lot of time went into it. Excellent choice of color, sound, and music. The spatial awareness required was intuitive to learn and well conveyed. It took me 30 minutes and one visit to the controls & instructions pages to actually figure out how to play. The most difficult aspect by far was remapping my brain from space -> open parachute to space -> fire bat. After figuring out how to play I enjoyed all the game play elements introduced. The only thing that slightly caused me distress was dying from beagles passing by; I don't think I'd actually die if a beagle wandered too far away.
The steam achievements were also exactly what I expected and cute.
I don't personally like side scrolling anything- but I persevered until coming up against the last enemy shown in the index (he smoked me good).
I didn't encounter anything resembling a bug but I'm also an average PC windows user. Thanks for sharing and I was happy I could test!
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Erich_L I don't think I'd actually die if a beagle wandered too far away
Lol. It's 1980s gameplay logic. Back then they didn't have any sophistication. The only means of making some pressure was a threat of impending death
Here's a completely totally rational explanation, if you're willing to invest massive amounts of suspension of disbelief; When a beagle runs away, the lab will surely catch it back. The game character, who is an extreme dog lover, dies instantly from a combination of broken heart and guilt
Thanks for giving it a go! From now on I'll be using "Approved by Erich_L" sticker on all branding materials
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My system specs:
Win11 Home 23H2
NVIDIA GeForce RTX 2070 SUPER latest drivers
AMD Ryzen 7 3800X 8-Core Processor
Now I'm wondering if those textures borders are hardware specific. I had a transparent texture for a grass mesh in a godot project and there was one edge that had a border though I'm pretty sure the texture was transparent on this edge and the uvs were set up correctly.
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trizZzle It's definitely hardware specific. It happens when texture wrapping is enabled and edge pixels are not fully transparent, regardless of correct (0-1) UVs. So far it was reported with some Intel integrated cards. May be related to anti-aliasing settings and/or running a display at non native resolutions. Weird that you got it on this nvidia gpu.
MikeCL I feel really uncomfortable about a non-godot project tag (I know it feels good to organize everything) but if xyz werenβt part of this community I would be annoyed with the post. We have off-topic and general threads which seem more than adequate.
@xyz I am going to have to try and make an approval sticker haha
Erich_L There actually isn't "off-topic" tag or I couldn't find it so I initially put it under "community". The thread is totally off topic but I think it doesn't go against forum rules. If it does, please remove it @MikeCL. My only intent was getting a few more testers. I'd actually prefer if people used the feedback thread on Steam instead of writing here.
Anyways, the testing will finish in couple of days, we'll let the thread die and you'll be able to sleep peacefully again Erich, but not before we see them approval sticker designs
xyz My only intent was getting a few more testers
Thank you for that, if you haven't did it, I would have missed a great game, truly. It's great to have a 80s style game made with modern capabilities without compromising the design.
It's hard at first but it's easy to get caught and play over and over, and by the way, some achievements are super tough (like skyline one as there is always a bad situation when chute is needed on a level, that's so evil !)
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JusTiCe8 Thanks. Glad you liked playing it. Yeah, there's a short initial learning period until things start to click. Most old arcade games that I took inspiration from were like this.
That achievement is not the easiest but still doable. Your best chance, obviously, is to do it on first 5 levels. First 3 levels still don't use maximal elevation range so you can almost always find a safe path and then endure for 2 more levels. The trick is to wait for a good layer constellation to "scroll in" if there isn't one at the current moment. Of course, if you wait too long you risk losing a beagle
The playtest is closed now. Thanks to everyone who participated and gave feedback! I greatly appreciate it. If you guys want a key for the final release, message me and I'll sort you out. Thanks again!