Hello, first post here, asking a specific question about texture mapping.

When I imported my .obj mesh into the scene and loading the albedo texture, said texture turned into DXT1, removing all color from it.

Why is this happening and how can I solve it?

Thank you in advance. Cheers!

  • Toxe replied to this.

    MrBlitz121 Did you check the import settings for the texture or the object?

    I'm not too sure on how to do that. Can you enlighten me on the matter?

    I'm posting two images. the original texture, a simple 4x4 (here zoomed in for convinience) mostly unused png, and how it appears on Godot

    Thank you for your response!

    Cheers!

    • Toxe replied to this.

      Also, you can look at an asset's import settings in its .import file. But you probably shouldn't modify that file.