- Edited
Hey,
I'm trying to import a glTF from blender. It's about 90% working however there are a few small issues. One of the is when I import I get this red cross:
The other is that I'm unable to make any edits/adjustments once it's imported. And the other is that I'm unable to export the AO from blender and have it appear in Godot. I found this setup through this tutorial:
However, it doesn't seem to work for me.
Has anyone else gone through this and have any answers?
Edit:
I've just noticed an error message popup that was hiding on import saying:
Requested file format unknown: glb
Thanks,
Mitchell