Hello, I'm new to Godot and just started 2 weeks ago, I'm looking forward to creating an Idle Game with a wide range of items, but as I've had trouble finding a tutorial for something I'm looking at I wanted to ask how you would go about creating an item system? You don't have to build it for me, but any pointing-in-the-right-direction tips are always appreciated!
I'm hoping to create a wide range of items, with individual drop rates, stats, descriptions, and more (think of like a RPG game), and the items would move into a player's inventory/chest, would be movable around and interactable.
How would you go about creating this? Thank you so much for reading!