hi. First of all, these are translated words, so please understand if they are a little awkward.

Assets in Godot 3.5
I am writing ‘Dialogue’.

The problematic part is the ‘signal’.

I copied and pasted the content from the official document, but it doesn't print. What on earth is the problem...?
There is no error message appearing.

`func ready():
var dialog = Dialogic.start("my_timeline")
dialog.connect("timeline_start", self, "
on_timeline_start")
add_child(dialog)

func _on_timeline_start():
print("test")`

This is the official document link.

It was an embarrassing basic mistake.

We learned that we need to specify a signal or function whose argument value is returned.

`func ready():
var dialog = Dialogic.start("my_timeline")
dialog.connect("timeline_start", self, "on_timeline_start")
add_child(dialog)

func _on_timeline_start(timeline_name):
print("test")`

You should not say ‘()’ that you will not accept it as you wish.