- Edited
hi. First of all, these are translated words, so please understand if they are a little awkward.
Assets in Godot 3.5
I am writing ‘Dialogue’.
The problematic part is the ‘signal’.
I copied and pasted the content from the official document, but it doesn't print. What on earth is the problem...?
There is no error message appearing.
`func ready():
var dialog = Dialogic.start("my_timeline")
dialog.connect("timeline_start", self, "on_timeline_start")
add_child(dialog)
func _on_timeline_start():
print("test")`