- Edited
There it should be a flickering when going from level e1 to level e2 and e4 to e5
for a split second you can see a white rectangle with a red mark... that is the next level node showing up until the camera limit gets corrected
to stop the flickering y need to unComments these 2 line in ( next_level.gd )
#Player.cam2D.limit_right = camLimitX;
#Player.cam2D.limit_bottom = camLimitY;
I was trying to avoid this... because i have to input the camera limits manually for each next_level node on screen, its more confusing and takes more time