- Edited
Hello.
I am making a simple 3D bechmark mini tool to test godot's capabilities of 3D primitive rendering. It has 3 parameters 'x, y, z' to generate 2002004=1600000 or 1600k nodes with 3D model, I made 3 slider to adjust the x, y,z values respectively, it will disable a portion of 1600k nodes when you lower the slider value, and it will enable a portion of 1600k if you upper it. But it seems iterating through them and setting the visibility of each node is pretty laggy.
So I wonder if there is a better way to toggle large amount of node visibility optimally, like disabling/enabling a group of nodes or nodes in range between 2 values.
Project is here:
https://godotforums.org/d/37426-godot-simple-benchmark-project-3d
Thanks.