All of the settings in my principled BSDF are set to 0 but for some reason the specular in godot seems to look as if specular was set to the default of 0.5 in blender. I need to disable specular on my materials but dont know how. If I go into the mesh of the model and look at the materials, they are in read-only mode but I can see that there is a drop-down menu with specular that I would like to change to disabled. Unless there's some other way to do this? All my materials are really glossy and gross when I spent a good amount of time hand painting beautiful textures. I'm at work right now so I can't post an screenshots but any solutions are greatly appreciated.