- Edited
i need to know how can i change scenes in godot 3.5 when the player touches another collsionshape2D
i've tried this:
extends Area2D
func _on_Area2D_body_entered(_body):
print("changed")
get_tree().change_scene("res://World2.tscn")
"print" is to check if it has changed the scene and it did changed the scene but it seems to change me right from the start
i also got this error
Missing connected method '_on_Area2D_body_shape_entered' for signal 'body_shape_entered' from node 'World/Area2D' to node 'World/Area2D'
please help me i want it to change when i only touch the collsionshape2D of the area2D T-T