Hi
I am new to Godot and I find it strange that almost all of the tutorials I see use KinematicBody nodes for characters (and hence a physics based character). Which node should I use if I do not intend to apply any kind of physics actions to the character? Area2D can detect collisions so why not use it for Characters? Coming from a simpler game engine like Gdevelop, I have learned to control the movement by myself by manipulating X, Y of the objects.
Lastly, if you can point me to a learning resource that go straight into making a Platform styled game using KinematicBody, that would be awesome!