Hello, I am new at godot and I want to do a Multi-user in-engine level editor for my University project. Something similar to this https://docs.unrealengine.com/4.26/en-US/ProductionPipelines/MultiUserEditing/ but more basic, just moving things arround and editing values in the ui for now.
How doable is this in 12 weeks?
How can I start developing it?
Multi-user in-engine level editor