A heads up of the movements that are up to happen regarding C# in Godot:

Everything is very preliminary but looks like there is more attention growing about the C# support.

    d2clon I think it's great! Maybe on my next technical interview I'll actually be able to parse a string in C#... =P
    One of my biggest gripes with Godot is that most of the time I've poured into it does not translate well to any sort of typical software dev role. I haven't regretted anything, but I'm also unemployed.

    Also that gamesFromScratch guy, am I the only one or are more devs listening to him almost 20 minutes a day? I've got his voice ingrained into my head =D.