DaveTheCoder Right, but I don't like that style too much. At least for my own code, I don't mind it in the Godot API or code from other people.
I come from C++ and ALL_CAPS to me always means that it's a preprocessor declaration or macro and I usually tend to go with Enum::SomeValue
or Enum::some_value
. I can never really agree with myself which style I prefer haha.
But thanks, good to know that this seems to be a plausible way of using global enums.