Hi,
I'm playing around with Godot 4.1.1 sable, testing ragdolls an noticed weird rendering/culling issue of ragdoll disappearing while shadow is still there. Any ideas what could be causing that ? Some times it happens right away, sometimes I need to move back and forth for few minutes and this effect starts happening and more you move around, effect get more severe.

Example video:

Thanks!

Are these baked shadows?

    Toxe Sorry, I'm new to this engine, but I did nothing, so whatever default is I guess 🙂