Yeah I'm hoping for a stack trace from C++ code, ideally with some hint of the GDScript code which called down into it, but that is not necessary.
I'm trying to hunt where a function call in label.h is coming from. The editor of course uses labels everywhere, so I can't just break on it. My thought was to check if I'm in the game and then print the stack trace.
Godot only allows a subset of C++17, so C++23 is no-go.
Those last two links could prove helpful. I will look into each of those. Thank you!