There was a plugin which I used extensively, and now I have no idea how to implement it anymore. Do I install plugins directly to Godot, or into the individual projects? Plz help?

Unable to load addon script from path: 'res://addons/DYNAMIC_WATER/dynamic_water_plugin.gd'. This might be due to a code error in that script.
Disabling the addon at 'res://addons/DYNAMIC_WATER/plugin.cfg' to prevent further errors.

I can't find the code for the plugin... but the guy that made it wasn't an English speaker, so IDK if I would understand what it said. I find it odd, though, that this worked perfectly when I first used it.

7 days later

Um... okay, update. I was trying to message the one that made the plug in so I could find a way to fix it, but for some reason the Godot asset store will not give me a code to reset my long-lost password. IDK which asset store someone could help me get into, I just need to get into one that has this plug-in. Plz help?

Thnx.

Is this the plugin?
https://godotengine.org/asset-library/asset/290
https://github.com/ghsoares/dynamic_water_plugin

You can submit an issue on the github tracker. However, the two issues there were posted almost two years ago, and never received a reply.

The author provides his email address in the README.md file.

Which version of Godot are you using?

I installed the plugin in a test project in Godot 3.5.3-rc1. I was able to fix that error by changing each "preload" to "load":
add_custom_type("dynamic water", "Node2D", load("res://addons/DYNAMIC_WATER/dynamic_water.gd"), load("res://addons/DYNAMIC_WATER/icon.png"))

Do you not get an error message telling you to do that?

Yeah, that's the plug in. I will try this.

Edit: I got the thing to stop showing errors! THNX!

Now, onto learning... Spanish, I think, so I can understand what the settings mean... JK, aalthough this is a bit annoying. It used to be pretty simple to work.