DaveTheCoder
To me it seems like a non-answer. Not enough to give you any answers, but enough to give them basis for any legal actions (how ever unlikely). On one hand, no engine can truly protect a model from being ripped. On the other hand, you could say that Godot does protect that (to a degree), by packaging assets into a .pck file, so it's not easily1 accessible.
If I were in your position, I would probably use this asset as-is. If you want to be extra safe, you could try encrypting the model and decrypting it in runtime.
1 There are freely available tools for extracting .pck files, but the same thing can be said for Unity and Unreal.