Hello! I am using Godot 3.5 and I came across a aot compilation option in Project > Export iirc. I wanted to use it since it is compiling ahead of time. But this topic has been rarely covered? I downloaded a release from godot-mono-scripts repository from official godotengine account. Once I extracted in my project with folder windows x86_64, it told me about a missing mono runtime aot compiler. I was confused and upon further researching, I was to compile it by myself but it doesn't support windows. What should I do now? And I am not even sure if the information I mentioned above is correct. Thank you!

  • Looking at https://github.com/godotengine/godot-mono-builds, there is a line in the readme where it says "AOT cross-compilers for desktop platforms cannot be built with these scripts yet."

    So it would seem that no one has yet added that functionality. If there isn't a specific reason you need AOT over JIT, then I wouldn't worry about it. JIT should perform just fine.

Looking at https://github.com/godotengine/godot-mono-builds, there is a line in the readme where it says "AOT cross-compilers for desktop platforms cannot be built with these scripts yet."

So it would seem that no one has yet added that functionality. If there isn't a specific reason you need AOT over JIT, then I wouldn't worry about it. JIT should perform just fine.