Yeah 4.1 is better. Also, don't bother trying to upgrade 3.x projects. It doesn't work and either has bugs or crashes. You have to start fresh in 4.x.

Trying to stop my urge to ask, but... why doesn't upgrading it work? That sounds a bit odd.

[unknown] but... why doesn't upgrading it work?

Apparently too big changes that cannot be fully automated correctly.

For small projects it kinds works and maybe a few small things are broken that you can fix. For a whole game it just corrupts it and doesn't work at all.

From what I have been told, huge portions of Godot code were rewritten from near scratch, and GDQuest on youtube.com isn't exaggerating too much in their video title .."It's Almost A Brand New Engine!!".
I would have stayed in Godot 3.X, however Godot 4.X had multiple features I had to hack into the version I used. At some point I decided I was saving more time and the player more processing power by upgrading, but I was right about only one of those things. It wasn't time.

I did face godot crashing once, after a few minutes I notice blender crashing also, so it was because some glitch in a 3D model I had, fixing the model fixed the crashing in blender and in godot.

[unknown] Confirmed- I am not alone with the crashes on the Steam version.

Which just confirms that Steam is evil.

It's not a great idea to use the Steam version anyway, since it auto-updates. A lot of people lost their projects when Godot auto-updated from 3 to 4 and they weren't using source control

a month later

I'm having this issue as well, just tried the 4.1.1 version, but it crashed when trying to create a new project 🙁
I'm on Windows 11.

Version 4.0.3 works for me though 😛

    DaveTheCoder Shocks, version 4.2-dev3 also crashes when creating a new document. I will do a bug report soon, thanks

    Was having very frequent crashes on 4.2 dev2, whenever u trigger a script runtime error or missing node/null scene.
    Though never crashed upon project creation. I am on win 10 though.