kitfox
Short answer is no.
Godot does not have a JS interpreter built in.
Godot is open source, and Chromium's JS interpreter V8 is open source, so it is technically possible.
Long answer is you shouldn't.
Afaik you'd have to make a build of v8 and set up a bridge for JS code to be executed by v8.
The problem is that web pages don't just run JavaScript, they have an entire Document that has hooks for interacting with the JavaScript.
Making a browser with Godot seems like it would be an extraordinary amount of effort and would introduce innumerable security bugs.
Is there any reason that opening a webpage in the OS's default browser wouldn't work for you?
https://docs.godotengine.org/en/4.0/classes/class_os.html#class-os-shell-open
Edit:
Hm perhaps I was too hasty. Looks like there's a plugin to do this:
https://github.com/Geequlim/ECMAScript
No idea how capable or useful it is though. Good luck!