I would like to be able to parse and run Javascript in Godot. I'm no talking about the Javascript bridge for webpages, but a separate Script class that is able to handle Javascript. My purpose for this is that I would like to be able to parse script files at runtime and execute them. I'm trying to create a stripped down web browser and would like it to be able to run Javascript. I can't substitute GDScript because Godot has no way to compile and run GDScript at runtime (the Expression class will only let you evaluate a single expression. GDScript's enforced white space rule also makes it impossible to put several commands on a single like, which makes it a bad choice for web documents).
I was looking into GDNative, but it seems a bit redundant to have a Javascript interpreter written in Javascript. Are there any options for loading, parsing and running Javascript at runtime in Godot?