DaveTheCoder I just tested that, and it worked. This is equivalent: get_tree().current_scene.name Try this: print_debug(get_tree()) print_debug(get_tree().current_scene) print_debug(get_tree().current_scene.name)
DaveTheCoder I just tested the code in my previous post in Godot 4.0.4, and it worked. Can you post a minimal reproduction project that illustrates the problem?