Howdy everyone,
I am up for a challenge,
I need to create a very large tilemap. Now, of course, the painting and editing aren't complicated. It is loading the project back up that takes AGES.
So the tilemap is very heavy for the editor, so perhaps I need to split the map into different scenes or find a way to "speed" up the editor.
But I have to keep the server load low and don't want to iterate through every tilemap scene to gather some information based on some tiles in one of those maps.
Does anyone have any experience creating huge tilemaps and mind to share their experience?
Of course, I am perfectly able to figure this problem out, but I am very curious how other people solved the same issue.