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cybereality Yeah, that may be the case. Lots of commercial and open-source software uses open source and does not contain licenses on export (let's say an image created with GIMP). However, I think that might fall under the derivative work clause. I think it's clear an image you made with GIMP is not a derivative work from a JPEG library. Though a game made with Godot, I'm not sure if that is clear. But honestly, it would be hard to see a situation where you got sued for this, and there are likely thousands of Godot games and demos that haven't included a license text.
With respect to source copyright (trademarks, patents and EULAs are different), the license of a tool doesn't apply to the output of that tool. Blender and Gimp are GPL, but that has no effect on things you make with them.
A EULA (End User License Agreement) can have an effect. For example 3DS Max educational licenses don't allow commercial use. You can't create a model for a commercial game using the educational version of Max.
So a jpeg library might have a license agreement on how the output can be used, but that's not related to the copyright of the library's source.
In the case of godot, any component that the godot editor uses but the godot runtime doesn't (so not present in the exported result at all, not just sitting there but not used) wouldn't need its copyright license included in a game. Also the zlib license used by some third party stuff in godot only requires attribution in source distributions, not binary distributions.
One area where licensing of art did affect games was MP3 audio. The owners of the MP3 patents required a license fee from any game that played MP3 files (plus from any program or library that could load or save MP3s). Luckily their patents have expired (plus OGG is better).
cybereality They are, but there is also a WHOLE LOT more money to gain if you win against Apple/Google. No one is going to bother suing some broke indie developer.
One example of going the opposite way is the Uniloc patent. Uniloc have a patent on mobile apps checking a license key against a remote server to verify you own the program before it runs. Google provides a library to do this in Android. But Uniloc doesn't go after google, they purely target small developers who use that library and can't afford court fees so quickly settle out of court. The company that made X-Plane fought them for years (iirc the estimated court costs were a couple of million dollars).