Megalomaniak Well, technically its not enough. The BSD-3 license for example says: "Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.".
There are some good examples out there. For example, games from Microsoft like Age of Empires 4 or Forza Horizon 5 both contain a list of the third party libraries used inside their install directory. And for the game Gears 5 you can find the document which lists them online. Although it does somewhat shift away from my original question, it appears that the attribution requirement doesn't have a solid legal ground because its difficult to claim damage if someone uses your library but does not give attribution. It seems to be more of a moral obligation.
The same issue goes for Unreal Engine. They use a lot of third party libraries but hardly anyone considers listing them in the shipped game. So basically every game made with Unreal Engine that does not list any third party notices is infringing copyright in broad daylight. But the fact that there are no lawsuits around this (at least I am not aware of any) proves my point of a missing legal ground.
I went through the list of third party notices in Godot and found the following libraries that I do believe are also part of the engine itself which in turn is part of the shipped game:
Files: ./servers/physics_3d/collision_solver_3d_sat.cpp
Comment: Open Dynamics Engine
Copyright: 2001-2003, Russell L. Smith, Alen Ladavac, Nguyen Binh
License: BSD-3-clause
Files: ./thirdparty/libogg/
Comment: OggVorbis
Copyright: 2002, Xiph.org Foundation
License: BSD-3-clause
Files: ./thirdparty/vulkan/
Comment: Vulkan Headers
Copyright: 2014-2023, The Khronos Group Inc.
2014-2023, Valve Corporation
2014-2023, LunarG, Inc.
2015-2023, Google Inc.
License: Apache-2.0
They all require attribution even in binary form. Apache-2 is somewhat special as it appears to only require attribution in binary form if there is a notice file. But because some other libraries require you to have this notice file, Apache-2 will require attribution too in this context. Don't get me wrong. Godot is not doing anything wrong. They list all the licenses. Its just that some libraries seem missing in the documentation about complying with licenses. Of course, I could be wrong about assuming that the listed libraries are included in the engine that gets distributed, but it seems natural that for example a collision solver has to be part of the engine for physics simulation at runtime in a 3D game.