I'm making a 2D game with a 3D background using a subviewport, and I'm having trouble getting the 3D camera to move according to my 2D character's position to create the illusion of a fully 3D scene. If anyone knows how, some insight would be a huge help!
Setting position of 3D node using 2D node's position
- Best Answerset by 09kingarthur
09kingarthur
I found a 2.5D demo for Godot 3.5
https://godotengine.org/asset-library/asset/583
You can have a look at their setup and should be able to translate into 4.x
Gowydot Thank you, using this I was able to make it work!